Helen Ziga Academic Website
  Conceptual Interactive Design/GD350
MAJOR PROJECTS
(60% of your grade)
Rock the Vote
Banner Ad
Due October 25
Interactive Solar System
Due November 22
Artist Foundation Website
Due December 13
My Course Website
Due December 13
IN CLASS ASSIGNMENTS
(20% of your grade)
Tweens; Stop ActionScript
Due October 11
Bitmap & Vector Imagery; DreamWeaver Intro and Using Your
Student Website
Due October 18
Rollovers and
Morphing Tweens;
Intro to ActionScript2

Due October 25
Self-Taught Exercise
Due November 1
ActionScripting; Adding Audio to Flash Movie
Due November 15
Miscelleneous
Due November 22
HOMEWORK
DUE DATES SHOWN
(10% of your grade)
October 18:
Tweens
October 25:
Effects/Transitions
November 1:
Shape Tweens
December 2: TBA
QUIZZES
(10% of your grade)
Quiz 1 (50%):
November 8 - Tweens, Rollovers & Buttons
Quiz 2 (50%):
December 6 -
All Course Material
ONLINE RESOURCES
www.flashkit.com
www.actionscript.org
www.webmonkey.com
www.htmlgoodies.com

 

Any student who has questions outside of class, please email me at zigahelen@yahoo.com.

Instructor: Helen Ziga
Office Hours: 5:15-5:45 on Mondays and 1:00-1:30 on Saturdays by appointment; Room 417

Due to the Thanksgiving Holiday, we will have only 9 class meetings.
The final day of class is December 13, 2008.

REMINDER: Your will have a quiz on November 8 at the BEGINNING OF CLASS. The quiz will run from 8:15-9:30. Late students will not be given extra time to complete the quiz.

The quiz will cover tweens, rollover buttons, movie symbols and the ActionScript for stopping a movie.

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Course Description

The role of graphic design within an interactive global environment will be introduced to both design and non-design majors and explored with a focus on utilizing one specific program with which to produce web-based design projects, Macromedia Flash. The process of creating dynamic solutions for various internet-driven products pertinent to graphic design as a profession will be reinforced with marketing strategy and the application of already-learned concepts such as typography, grid and color theory.

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Course Objectives and Purpose

Upon completion of this course, students will:

• Identify, apply and incorporate the principles of design to the assignments
• Translation and merging of print design principles within web-based media
• Identify target audiences and demographics within a global market
• Apply color and typographic elements in a screen-displayed design
• Identify the differences between print and web-based media

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Class Rules

  • Come to class on time and prepared to work for the entire class period. You will be marked absent if you do spend a significant amount of time surfing the net, checking emails (from the computer, blackberries or any other personal communication devices) or generally wasting class time.
  • Bring your binder to every class and keep your project sheets and work from all projects in this binder.
  • Cell phones must be turned off while in the classroom. Students who take calls or reply to text messages on their phones in class will be asked to leave if they regularly ignore this rule. Students may use their phones outside the classroom while on break.
  • Headphones are permitted but must be turned off during lectures, class discussions, critiques and when asked.
  • Food and drink are not permitted in computer labs.
  • You do not have to ask to take breaks. However, students who take regular extended breaks or who leave class early will be counted absent.

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Required Text
Adobe Flash CS3 Professional on Demand by Andy Anderson and Steve Johnson

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Required Technology
Adobe Creative Suite - Illustrator, InDesign, Photoshop, Acrobat, DreamWeaver, Flash

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Required Materials
Backup (CDs, zip, flash drive, etc), the standard Graphic Designer’s tool kit (pen, pencil, sketchbook), student web space activated, Mac or PC computer with industry-standard software.

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Estimate on How Many Hours You Will Spend on Assignments Outside of Class
Expect to spend 3-5 hours per week in addition to the 5.5 lab hours to complete your assignments.

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Grading

  • Major Projects (4): 60%
  • Quizzes: 10%
  • In-Class Assignments: 20%
  • Homework: 10%

Grading Standards
A 95-100; A- 90-94; B+ 87-89; B 84-86; B- 80-83; C+ 77-79; C 74-76; C- 70-73;
D+ 65-69, D 60-64; F is Below 60

  • A - Superior performance on all levels of evaluation, participation and submissions standards.
  • B - Above average craftsmanship and problem solving abilities
  • C - Average performance, everything is turned in on time of an average quality of creativity and production
  • D - Failure to meet minimum quality requirements in most areas
  • F - Serious problems with work and attitude

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LATE PROJECTS

Project specifications and deadlines are given when projects are assigned. Students who are absent must email me their completed project by 5pm on the due date. For printed work, email me a pdf and for web-based work, email me a link.
Assignments not 100% ready for to turn in, lest extraordinary circumstances or extreme illness (doctor’s note required) warrant an extension.
Final submissions of any whole project deemed late will not be graded and will result in the student receiving a zero for the project and an F as an overall grade for the course.

Attendance Policy
Any student who misses more than 3 classes will receive a 10% decrease in their final grade. Missing class includes not attending class, leaving early before being dismissed or generally missing more than 1 hour of class.

 

W
350HOME

GD350: Flash Grammar

LIBRARY TERMINOLOGY

Library: Manager that stores all assets that may be needed for a Flash design

Asset: General term for item stored in Flash Library, includes all symbols, fonts, sounds, video clips and bitmaps in library

Symbol: Graphics created and stored in a library

Font Symbols: Fonts stored in a library

Instance: An asset that is in use on the Flash stage

Timeline: The complete record of your movie

Stage: The area where the Flash movie is present

Properties Inspector: Allows one to view and change the attributes of tools and graphic elements on page (including color, style and font for text tool)

Parameters: Part of Properties Inspector; displays information about components

Tween: a visual change between several frames that includes object movement, fades and morphing

Button Component: a predefined graphic that includes pre-determined commands; components available include a scroll pane, text areas, radio buttons and many more

Event Driven Sound: sound that is inserted into a single frame and started due to an action in a Flash movie; ex: a button being clicked

Streaming Sound: sound that is placed directly into a layer; begins to play as it downloads; can be added to timeline in the same fashion as a symbol